These are all of the Minecraft Update Ideas I have posted online, most to my Tumblr. These updates are updates I would really love to see come to Minecraft, and in my opinion would greatly improve the game, especially the FUCKING WEATHER UPDATE ITS BEEN SINCE ALPHA MOJANG MAKE WEATHER LESS OUTDATED IVE WANTED THIS FOR 7 YEARS.
Note: ZERO natural disasters.
None of these are natural disasters, the concept of a Weather Update being "aDd TorNaDoeS anD HurRicAneS aNd ..." is the main fucking reason weather system has been unchanged since fucking Alpha. Mojang said no Natural Disasters, if everyone things weather update = natural disasters and never proposes anything else, Mojang wont consider looking at the critically flawed current weather system.
All of these are just my ideas that I personally would find awesome.
The weather system has remained incredibly similar since apparently alpha, even I didnt think it was that long, most changes seem extremely minor, and I believe it is time for an overhaul, especially when the new rendering engine is out.
Overworld:
Instead of 3 weathers, its a gradient from perfectly clear to raging thunderstorm, and the game transitions between them at varying speeds without skipping around, but it could go from clear to thunder very quickly. For example, maybe theres 16 levels of precipitation, lightning only spawns at, say, 12+. The old weathers could maybe be
Clear - 0
Rain - 6 or 8 ig
Thunder - 12 or 13 or smth.
This gives us a lot of play to fill in the gaps with new levels.
Maybe at low levels (1-3) mobs don't even burn, and the light level doesnt go down much.
Rename from "rain" and "thunderstorm", because in snow biomes they arent rain, also because its now a gradient.
Lightning turns sand to glass if struck, lightning doesnt spawn in deserts because no downfall, but during the strongest thunderstorms (such as 16), which are very rare, the deserts will have some rain.
Snow layer parity, including snowlogging and falling. Snowwy leaf parity, java finally gets white leaves. Snow accumulation increases rate at higher levels of precipitation, lightning only spawning at level 16.
Players would be able to sleep to skip any weather levels that allow lightning to spawn.
The game would be able to see the next few levels ahead of time, and might be able to use that in fun ways. Such as farm animals behaving anxiously before a sharp increase in weather (such as going from 2 to 13 in the next minute or two).
Nether:
Give the Nether weather. Because we are starting from scratch and have no previous to build off of, it can easily be as simple as the old Overworld weather system.
The lack of sky is the only major hurdle, but I would wager it can be easily worked around by using volumetric weather, if a block is in the open, and has lines of sight of 5 blocks long, it is effected.
What might Nether Weather be like? Its fantasy, this is ultimate freedom.
Spitballing some ideas:
Ash storm - A very obvious idea, maybe gives poison to any overworld mob caught in it that isnt in a sealed area (an area with zero paths to affected air blocks).
Cold spur - A very un obvious idea that could create very interesting gameplay, the Nether is hellishly hot, so what if its weather could introduce sudden cold spurs that drop the temperature to below boiling, if course to an overworld perspective it is still very very hot, but to a Nether perspective, 60c/140f is frigid.
Firestorm - meh probably too much like a natural disaster.
End Weather:
End flashes are already de facto treated as weather-like by the wiki, lets run with that, with the end being so space like, we could have periods with few flashes, periods with current flash rate, and periods with very frequent, very bright flashes, we could tie it in with the dragon, where the current rate or the zero flashes rate is the only one used while the dragon is alive. Also, end flashes would be parity-fied so that with and without vibrant visuals, they are enabled, by porting Java's to the no vibrant visual Bedrock. It could have effects too, such as Enderman behaving differently during extreme flash periods (theyve never seen that before because the Dragon magically prevented the extreme flash rate as mentioned), to make it truly behave like weather.
Blatant stuff:
- Pathfinding, duh
Village itself:
- One in ten natural villages is a "Large Village". A village is classed as large when it has over 30 villagers, and that tag stays with any village with the population threshold.
-Large Villages when naturally generated always come with: a town hall, a hospital/apothecary (fits better), and one or more watchtowers, oh also a built in generated trading hall with wandering traders and a unique vibe of a chaotic open market.
-Golems only attack Pillagers, Illagers, and Witches that are in a raid, and Pillagers, Illagers, and Witches will only attack villagers and golems during raids.
Stuff I personally want:
-Reformed witches that act as doctors in villages with hospitals, they are not villagers, they have unique systems, such as not being able to change profession or trades, they trade potions.
-Each village biome gets its own villager-sung, thematic music disc, plains, tundra, desert, etc. Lava Chicken disc has villagers singing, thus they have music culture, explore that.
-Reformed Pillagers stationed in watchtowers of villages tagged large, the village is seen paying them for the protection, if the player interferes such that the pillagers stop being paid, or the village drops to below 30 people, the pillagers will simply leave, they will not initiate a raid because that is stupid, these guys just paid you, they could be parters in the future again when the situation improves.
-Seriously fix the fucking pathfinding, how the fuck can villagers not get into my custom house, they cannot figure out how two story buildings work, thats fucking idiotic, these people number in the billions and colonized the entire fucking overworld, how can they not climb stairs.
-Pillager raids on small villages will not have every villager simply cower in their homes, some of them will be seen trying to heal the golem. on large villages, villagers will bring food and weapons to frontline to the defending pillagers, and the defenders will support the golems.
-Pillager raids are improved such that they only spawn on the surface and will avoid going underground or leaving the village.
-Witches will only be hostile to villagers if it is a raider, in a raid, otherwise they will mind each other's business, and maybe even talk a little.
-Visible inter-village relations, if two villages are near each other, they may have paths connecting them. Maybe each village gets a unique generated banner, theres like hundreds of billions of banner combinations.
-A few more occupations.
-Pillager Patrols that enter a village do not attack, instead: 1. If the village is small, or has defenders already, they ignore it. 2. If the village is large, and the village has no defenders, they will negotiate with the village to strike a deal for defence, the village can also decline and the pillagers will just leave.
-Villagers can exit boats, theyre practically humans, they have colonized the overworld and built civilization, they can get out of a boat, also if a villager is not able to sleep, they will raise prices.
-Fucking add the jungle and swamp villages, they have the skins mojang, wth mojang.
-Finally, add zombie sieges to bedrock and make them fit the modern game. Use the Zombie Horse and Zombie Horseman.
This comes from my Bluesky and I added it to the above village update ideas.
Lava Chicken means villagers in Minecraft canonically can sign and make music, and have the ability to make discs.
Now I want a music disc for each biome village, desert villages with a villager singing with desert themed instruments, plains villages with plains village disc, etc
Minecraft's jungle bushes should het their own leaves, when broken, they drop the new bush block, and bushes can be grown into jungle bushes, which would now be called mega bushes.
They can keep using Jungle logs.
Also they could add a new subbiome of forests called Old Growth Forest that has mega bushes.